Mysteries & Myths

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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The Story So Far... (Episodes 1-4)

It all began when a group of inexperience adventures caught word of a story of intrigue. A man by the name of Krag Blackhand had gone missing the evening prior. Rumors had already begun to circulate that he had been abducted, but if so by whom and why? The group began to investigate.

Over the next day they interviewed numerous citizens from the town of Drakonheim but found little to go on. There only real lead came from the Saucy Mermaid, a local tavern in a shadier part of town. It was there that the companions met Salty Pyte, the owner, and the serving waitress Dorha, a half-orc. There was little to go on except Krag’s time of departure late in the night, and the fact that this was nearly a nightly routine for the young man, but only the first time he never made it home. So it was on to Krag’s fathers, a local blacksmith name Dorg Blackhand. It was there that Dorg pleaded with the group to help in any way possible, and the group agreed to look into it.

It should also be mentioned that the group had picked up on a few rumors as well during this time. There were whispers about shadows in the night up at the abandoned graveyard on the outskirts of town, as well as stories of goblins living below Drakonheim’s streets in the city sewers. It wasn’t much but it was at least a start.

Down in Drakonheim’s sewers, below the city streets, the group discovered several goblin groups fighting for control of the sewers, a turf war if you will. But just as dangerous were the massive rats that inhabited the damp and smelly sewers, many the size of dogs! Over the next several days the companions fought three different groups of goblins, and nearly met there end more than once, before finally discovering one of the goblin leaders name Korth Fat Rat. It was there that the group discovered that the goblins were working with a mysterious man they called “the Pale Man”. But that wasn’t all, the goblin leader also admitted to abducting individuals from the city streets above in order to sell to this so called “Pale Man”. It was becoming apparent that Korth Fat Rat was extremely overconfident in his ability to deal with his new found visitors, and was showing a willingness to hide nothing. It didn’t take long for the group to spring to action as Fat Rat agreed to let several of the companions inspect the new bodies in a back chamber while the others continued to carry the conversation with the goblin leader. Then the group suddenly attacked, they had divided their enemy, and now they set out to conquer, taking out many of the goblin guards before executing Fat Rat himself. Unfortunately the group also was able to identify Krag Blackhand in a body bag in the far back chamber. The companions would have to deliver the body, and the heartbreaking news, to his father Dorg.

The next mystery the companions began to investigate was the report of grave robbing at the old cemetery outside of Drakonheim, and the mysterious shadows skulking about in the night. They decided to investigate early one night after sundown, and discovered many of the overgrown moss covered mausoleums had been compromised, and bodies were missing from several. They also spotted several shadowy figures milling about but were unable to keep track of their whereabouts. It was also on this first night in the old cemetery that they were attacked by undead skeletons inside one of the crypts, a moment that unnerved all involved. What dark magic was involved none could be sure, but they needed to investigate further. They decided to return the next night in the hopes of ambushing the mysterious individuals. Thankfully their plan worked, and after a short altercation the one known as the “Pale Man” surrendered along with several of his followers. The Pale Man was quickly turned over to the authorities in the White Keep but not until after he answered a few questions. It was during this questioning that the group was told of a supposed goblinoid army massing in the surrounding mountains. Whether there was any truth this story none could be sure, but the Pale Man, now known as Tyrus, seemed adamant that a great doom would soon fall upon the down of Drakonheim if the companions didn’t let him go.

The next day the companions decided to investigate Earl’s Garden, a tea house amongst a ruined neighborhood of Drakonheim. It was there that they managed to gain access to the back rooms of the establishment where they discovered a trap door in the floor of one of the rooms. This led to a spiral stairway leading down into a long hallway. Six doorways lined the hall and another stairway at the far end led to another spiral staircase down. It is there that the group met a woman named Lady Nalyka Saldor. It was in this meeting that the group was told of a goblinoid army massing in the surrounding mountains for the second time, and that a secret organization calling themselves the Grey Society had come up with a plan to protect the town of Drakonheim – an undead army! It all seemed too hard to believe, and one could hardly blame the group for doubting any part of what they were hearing. But Lady Nalyka seemed very passionate and sincere, and the group now found themselves entangled in the stories complicated web. Then Lady Nalyka Saldor took the companions down the next spiral staircase into a massive chamber containing what appeared to be an army of undead! Rows upon rows of skeletons lined the chamber, each remaining still and awaiting orders from their leader. The companions could hardly believe their eyes, the ancient and dark art of necromancy alive and well right in their own back yard! After this shocking revelation Lady Nalyka led the group back upstairs to a meeting room filled with skeletal guards lining the outer walls. It was there that she posed an unexpected question – would the companions be willing to join the Grey Society? There seemed little choice, surrounded by undead, and in the heart of the societies stronghold Greystone, the companions agreed to join. And with that an induction ceremony began almost immediately.

After leaving the Tea House, and Greystone below, the companions returned to the White Keep to report for duty with the local militia. It was there that Captain Vlak Swiftblade gave the group their first orders, patrol duty. It didn’t take long for the group to find trouble either, as the group was ambushed on one of the darker streets by a group of goblins hiding on the rooftops. From there they gave chase into the sewers where they fought even greater numbers, including a clear cube made up of a jelly-like substance. Somehow they all managed to survive, and later that night reported back their findings.

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The Tanglewood Forest (Episode 5)

The next day the group once again received order from Captain Vlak Swiftblade. This time they were to investigate reports of goblin attacks from the nearby Tanglewood Forest at the foot of the Barrier Peak Mountains. Immediately the group headed south on the road to Vharent, a days travel south by foot. It was on this road that the companions made their first discovery of goblin activity as they spotted an overturned wagon up ahead with several goblins wreaking havoc! Quickly the companions took up an advantageous position and then attacked. Then after defeating the little caravan raiders the group heard a trembling voice. It was a halfling female still hiding beneath the overturned wagon, afraid to show herself. Her name was Sten Goodseller, a merchant from the village of Vharent. The female halfling went on to tell her story of being ambushed on what is usually a very peaceful stretch of road. She thanked the group for saving her before the group offered her a ride back to town. They then returned to secure the wagon and other cargo when assistance from the town guard in Drakonheim was secured.

While in Vharent the group also met two rough looking brothers in the local inn and tavern, Alec and Fen Ballister. The two men were apparently looking for work and agreed to accompany the companions back to Drakonheim to join the militia. After all if a goblinoid attack was eminent upon the town the militia’s rank would need a significant boost.

The next day the companions finally entered the Tanglewoods, near the location of Sten Goodseller’s ambush. The woods were found to be thicker than expected, the underbrush especially hampering the party’s movement. It quickly became obvious that the only way to make decent time was to remain on the various paths and game trails, or risk becoming not only stuck, but perhaps worse entirely lost. Several hours into the woods grunting could be heard in the thicket of trees ahead. Some decided to sneak up for a peak, but their attempt in the thick woods resulted in failure as a branch suddenly snapped under foot, and a massive ogre rose up. The creature towered above and was nearly twelve-foot tall, and swung a large tree trunk like a club with an ease that was significantly alarming. Chaos ensued, but somehow the inexperience group banded together to fell the oversized beast. The group then took a short rest before pressing onward deeper into the thick woods.

Nearly an hour later the group spotted large shadowy figures moving in the distant woods, apparently shadowing the party. Then suddenly the companions came under attack, as barbed spears flew out from the thick cover of trees on both sides of the forest path! Many in the group raced for cover hoping to get a better look at their assailants. They would learn their identity soon enough however, as seven-foot tall humanoids suddenly came smashing through the trees, large maces swinging violently. But to the groups surprise these oversized man-like creatures were covered in fur, bugbears! The battle became very intense very quickly, and at any given time it appeared that the party might be overrun. But somehow they finally managed to prevail. But were there others? Did some of the enemy manage to escape? No one knew for certain but the mere thought definitely led many to a level of discomfort. It was with these thoughts dancing around in their heads that the group took another quick rest to tend their numerous wounds, and a discussion began on whether or not they should head back to town?…

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Escape?! (Episode 6)

Arrow’s Journal:
Entry #1:
One day into the woods and we are too far out to turn back. We are exhausted and in rough shape. Ambushed by large humanoid creatures standing nearly 7 foot tall and covered in coarse fur. Someone suggested they might be bugbears, but whatever they were they were quite stealthy for their size, and powerful enough to shatter a man’s bones with a single swing! Slightly worried there may have been more that may have escaped, but quite honestly it’s impossible to know for certain due to the surrounding thick woods.

Entry #2:
During the night we came under attack twice! First a group of goblins, probably scouts of some sort, stumbled upon our camp during our first watch. Luckily we picked up on their presence before too much harm was done. Then just before sunrise something could be heard disturbing the dark canopy of the tree tops above camp. Then Moonglum was suddenly covered in webs from above! Thankfully Benus managed to quickly burn away the fine silk attaching the webs to the massive spider spinning them from above. Once again we were fortunate, but these dark woods are beginning to worry us all.

Entry #3:
Our luck must certainly seem dire indeed. Our trek further into the woods produced another stunning discovery – a twelve foot tall troll! By the ancient gods, what in the Nine Hells are we walking into? This started out as quite the battle, as the large creature’s nasty claws ripped through more than one of our hapless group, but things turned when one of us realized the usefulness of fire. The flames seemed to possess an inate ability to stop the troll’s regeneration qualities.

Entry #4:
Thankfully we’ve managed to escape the Tangelwoods, having come across a hidden cave late in the day. Its entrance was hidden behind some trees and brush. Several goblins and a wolf were hiding inside, but we took them out quickly. Several of our group are badly injured. We discovered another chamber deeper within, but there was little time to inspect these further reaches, as numerous barbed arrows came firing out of the darkness. It appeared as though we were pinned down, and in great danger, until Moonglum dropped them all into a peaceful slumber with a few of his strange incantations. Amazing!! We’ve now slit all the little bastards throats, and piled their bodies in front of the newly discovered door at the back of the cave. We are now hoping for a much needed rest.

Entry #5:
Benus seems to posses a rare ability to heal significant wounds with nothing but a short prayer, and has been doing so on a regular basis since we’ve met. This has proved invaluable to us all, and it is unlike anything I have ever seen before. It reminds me of ancient legends of the past, but I have not worked up the nerve to ask him how he does this. Neither have any of the others as far as I know. Mysterious to say the least!

Entry #6:
Beyond the door we discovered a narrow tunnel leading into the darkness. Savannah crept ahead to scout the area before signaling the rest of us to advance. More goblin’s inside. We are trying to avoid detection as none of us has any idea of how many of the little buggers might inhabit the area. Killed a few that appeared to be on guard duty perhaps? Found a large chamber nearby, animal furs scattered upon the chamber floor making up what appeared to be a makeshift bed. Inside another seven foot tall bugbear stood with a particularily nasty grin on his face. Thankfully there were enough of us to gang up on the oversized oaf. I would hate to take on such a powerful creature in such close quarters alone! We are now taking a short rest, and searching the area. We must now decide if this is a good place to set up camp for the night, but we can’t help but wonder what might dwell deeper within…

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Darax's Lair (Episode 7)

Badger’s Journal:
Entry #1:
Slept well last night thankfully, a much needed rest indeed. We camped out in the entrance chamber to this mysterious underground complex and moved the dead goblin bodies into the cave outside the chamber door. The smell is becoming bothersome to say the least. We now prepare to delve further into these mysterious tunnels.

Entry #2:
Savannah took point and led the way into the tunnels, but we quickly came under attack at the nearby four-way intersection. Barbed goblin arrows assaulted us from the front, right, and left! We were suddenly caught in the crossfire and had to scramble to a more defensible position. We took some heavy hits early on, but slowly managed to pick the small goblin archers off one by one. Once again Moonglum’s arcane arts provided us with a small reprieve as he dropped two of the goblins in left hall with one of his sleep spells. We must tend to our wounds back at the complex’s entrance before pressing onward.

Entry #3:
As we take a short rest I can’t help but marvel at Benus’ unusual ability to heal others. I sit and watch quietly, keeping my thoughts to myself, but I can hardly believe what I see. We are not talking simple first aid, but rather gaping wounds closing fully right before our very eyes! Astounding!!

Entry #4:
Once again we departed our safe room to delve deeper into the system of tunnels, this time deciding to inspect one of the doors at the end of the long entrance hall. It was during this inspection that we managed to unlock the far double doors to the north, but what awaited us inside was nothing short of the unexpected, a massive ogre! We quickly rushed to contain the beast inside when we soon discovered that it wasn’t alone, as arrows darted forth from beyond the door. Bringing all the resources we had to bare we were fortunate enough to fell the massive creature quickly, yet had to close the doors to the chamber due to a hail of barbed arrows. We then regrouped while I held the doors shut, but a sudden push upon the door soon required my full attention. It stunned me to think one of those little goblins could muster such strength, but I managed to quickly force the doors closed once again. We then prepared to reopen the doors once we had formulated a plan, then we swung the doors open once again and I threw a flask of oil inside the entry along with another flask of alchamist fire. It was there that one goblin fell in a ball of flame along side the deceased ogre. Then just as we thought we had the situation under control Varis suddenly came under fire on our backside near the four-way intersection! We were caught in what amounted to a vice, and suddenly we found ourselves in a fight for our very lives! The assailants – Hobgoblins with short bows, and their pet wolves not far behind. It was during this heated exchange that Benus was shot and fell unconscious, and we were in significant trouble. All this while Varis attempted to hold the intersection, and with it our escape route. Quickly many of us made our way to the back flank in an attempt to help, leaving our front open for attack by the goblin archers. We were in a pinch, and in a very bad way, when things once again grew more dire. It was then that a large hobgoblin in plate mail armor, and his sinister looking wolf, suddenly appeared at the end of the hall. He closed quickly and I managed to land the first massive blow, but seconds later he landed an even greater blow, and I blacked out. When I awoke, the intersection where much of the battle was fought was covered in blood, creating a dangerously slippery surface. Bodies lay strewn everywhere, often piled on top of one another. But to my amazement Benus was alive and well, apparently regaining consciousness himself while I was out cold, and now he was tending to my severe wounds. Less than five-feet away lay the lifeless body of the hobgoblin leader and his strange wolf companion. We were all undoubtedly lucky to be alive.

Entry #5:
Again we have moved back in order to take a another rest, and tend to our substantial wounds. We now prepare to press onward. We are deeply curious of how we could have possibly been flanked. There must be a secret door located in Big Bronk’s room?

Entry #6:
Secret door was discovered and inside what appeared to be a chest. It wasn’t! Instead it was discovered to be some sort of shape-changer, made of a sticky ooze-like substance. Savannah discovered this the hard way when she was suddenly restrained by the creature before being forcefully pulled away. Then Varis became entangled in the creatures grip as well when he attempted to punch it. Thankfully we survived this unexpected turn of events, but it will surely make all of us a little paranoid the next time we encounter such a mundane item as a simple chest. The strange creature now seems to be melting into a puddle of strange liquid, think we’ll step over it just to be safe.

Entry #7:
We’ve now figured out exactly how we were flanked, and are now pressing deeper into this tunnel system. Discovered what looks to be a wizard’s room with a number of scrolls and potions lying about on various tables. Also found an old black tome, but no one has had the time to open its mysterious pages, as we were suddenly attacked by some sort of earth elemental. The creature seemed to posses the strange ability to melt into the surrounding stone, giving it the unusual ability to completely disappear, and it packed a heck of a punch as well as it nearly killed Varis in a single blow! Thankfully Benus was nearby however, and it wasn’t long before Varis was back in the fray. Finally, after a few tense moments, the creature suddenly crumbled into loose stone. It was a short yet very dangerous encounter indeed.

Entry #8:
We caught a quick glimpse of what we believe to be the inhabitant of the wizard’s room fleeing to the north, but unfortunately we were distracted at the time by the ever dangerous earth elemental and were unable to give chase. Varis believes the individual jumped down a hole in another chamber to the north, and we’ve placed an overturned table over the hole to trap the mysterious individual. It was during this moment that we stopped to quickly discuss whether or not to give chase that I decided to inspect a nearby chest, and to my surprise ended up catching several darts to the neck (and damn they hurt!). Yeah it was trapped alright, go figure! The surprises just never seem to end down here…

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Stories of Old (Episode 8)

Benus’ Journal:
Entry #1:
After descending a short stairway we entered another small chamber containing a bed and desk. Underneath the bed a small chest was discovered. Inside were several sacks filled with coins of various value, but what really caught our attention was a map with an “X” marked near the center of the Tanglewood Forest. Unfortunately no clue to what might be found there? Will most likely check out this location after exploring this cavern system.

Entry #2:
Entered double doors located in northeast corner of chamber. Large natural cavern beyond with bones littering the floor. Moonglum, somewhat suspicious of the numerous bones, attempted to lure any hostile creatures that might be hiding inside by moving a floating cloak about the room, but with no effect. It was then that Badger Grey led the way inside, but it wasn’t long before a scream of agony echoed through the chamber. Then Badger came stumbling back from around a nearby corner, nearly losing consciousness. It wasn’t long before we found ourselves flanked by two large worm-like creatures with numerous tentacles sprouting from their heads, which apparently possess the ability to paralyze a man within seconds! It wasn’t long before the venom took its effect and Badger lost the ability to move. Realizing Badger’s vulnerability I quickly released a shockwave into the far side of the chamber killing both large worms. Luckily movement returned to Badger’s extremities shortly thereafter.

Entry #3:
We returned to the main hall to check out a set of double doors we had passed by earlier. They seemed to be locked, but we soon discovered they were blocked from the inside. Several others moved down the hall to another room entrance covered by a multicolored curtain in order to see if there was another way in. There wasn’t, instead a hobgoblin skeleton and zombie-looking corpse were discovered standing at the far wall of a small chamber containing another bed and desk, but no obvious route to the other sealed chamber. It is with this information that wee returned to the double doors back down at the other end of the hall. Apparently a goblin cook had barricaded himself and his pet wolf inside. We forced our way in, and it didn’t take long to dispose of both.

Entry #4:
Across from the chamber with the multicolored curtain we discovered another set of double doors. Beyond we discovered a room intended for worship, a temple of some sort, but a temple to what? At first we were unsure, until we discovered a layer of plaster covering an alter. The ruins engraved on the plaster were obviously goblin in nature, but underneath were artistic etchings of dwarves crafting weapons, mining, and sculpting. Dwarven script was also present amongst the numerous etchings, but none of us could read them. Moonglum then suggested using one of his newfound scrolls, comprehend languages. We all agreed that he should, not only to read the mysterious script upon the alter, but to also browse through the black tome we recently discovered. The scrolls enchantment will only last an hour however, so Moonglum will have to scan over the tome quickly to get as much out of it as possible.

Entry #5:
Moonglum has revealed that the dwarven script upon the granite alter reads “Moradin is Mighty”. It was during this time that Varis decided to search the alter for any possible secret compartments, and it wasn’t long before he located one. There seemed to be no way of releasing the door to the compartment however so he eventually just pushed to see if it would open. What followed was some sort of electrical shock! I was convinced that the strange trap had now been disarmed, so I stepped in to try next. This time the energy released seemed to double in strength, as my hand and arm remained numb over the next hour. Moonglum quickly stepped forward at this point and began quickly repeating the words of the dwarven script engraved upon the alter – “Moradin is Mighty”, “Moradin is Mighty”, “Moradin is Mighty”, and then pushed upon the door, to our astonishment there was no electrical shock and the door popped open!

Entry #6:
Moonglum has been scanning the ancient black tome over the past hour and his ability to comprehend languages has now ended. The enchantment of the scroll seems to have run its course. The title on the cover of the old black tome reads History of Khundrukar. Moonglum then told us of a dwarven mountain home overrun by orcs two hundred years ago, and how legend told that all inside this mountain home had parished in the violence. He then told us of how other stories began to surface nearly a century later telling of a group of dwarves that somehow managed to escape. It was these dwarves lead by a dwarven smith who discovered another cave system in the mountains and created the new stronghold known as Khundrukar – the Glitterhame. It was there that the dwarves built powerful forges deep inside the mountain, and created magnificently crafted blades the like of which few had ever seen! Unfortunately however this stronghold was overrun by another group of orcs about one hundred years ago as well, and there are apparently few clues telling of where the mountain was located.

Entry #7:
We have just exited a series of natural tunnels and caverns located inside this underground complex. Webs covered the walls and ceiling, and it was obvious to us all what soon lay ahead, a giant spider. We burned much of the webbing away as we progressed through these dark tunnels, and we discovered numerous goblins wrapped in webs who had apparently met a horrifying death. Then about ten minutes later the creepy crawler made its appearance. Nearly the size of a large hog, the arachnid silently approached, and none of us sensed its presence until it was almost too late. It was only our finely honed skills in combat, much of which have been sharpened in these very tunnels, that allowed us to swing the battle quickly to our favor. There is little doubt in my mind that a group of smaller numbers, or less experience, would have met a much different fate. It was in these very same web covered tunnels that the hobgoblin wizard that escaped our capture earlier was discovered wrapped in webbing, and drained of his life-blood. It didn’t take Moonglum long to locate the wizards spell book, which he quickly added to his collection.

Entry 8:
We have returned to the entrance of the chamber covered by the multicolored curtain. The entrance was also discovered to be trapped by some sort of shocking enchantment attuned to the floor, as Badger soon discovered. The undead hobgoblin skeleton and zombie also became animated when we entered, and we were required to quickly destroy both. Discovered a letter on the desk. It was a letter of correspondence to someone named Rath, and it mentioned that the attack on Drakonheim was to begin in four days, during the next new moon. After searching the room thoroughly we believe we have cleared out this entire underground network.

Entry #9:
We now prepare to venture back into the Tanglewood Forgest. Our destination, well lets just say “X” marks the spot…

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"X" Marks the Spot (Episode 9)

Moonglum’s Journal:
Entry #1:
It was good to breathe the fresh air of the Tanglewood Forest again. Weary from our battles within thoughts of rest were on several of our minds, but Jacare insisted that we must make quick time back to Drakonheim to give ample warning of the impending goblin attack. He even suggested bypassing the investigation of the spot marked X on the map we found. We decided that rest would have to wait if we wanted to discover what X was and get back to Drakonheim before the new moon.

Entry #2:
The group decided that in order to try and avoid being ambushed within the forest again it would be best if Varis and Swiftwind take up flanking positions 15 feet out to each of our flanks within the woods when we marched. Both seemed agreeable, which was not surprising since they spent most of their lives within the woods. It was not long a march towards the X when we first spotted movement in the trees. It was a lone goblin, or so we surmised, who quickly fled into the forest when he spotted our approach. This happened again after a few more hours. This time it was a pair of goblins whose twisted, wretched arrows they loosed at us and then quickly melted deeper into the woods. They all seem to be heading the same direction that we are. How many goblins may possibly be massing at this location?

Entry #3:
We press on, ever closer to the spot marked X. It takes only about another hour when almost all of us spot several goblins hiding in ambush. Lucky for us, we have seen them before they have had time to attack us. The group acts decisively and within moments all of the goblins are dead, save a lone survivor that Jacare insisted we keep alive in order to interrogate him. The pitiful goblin is badly wounded and frightened when he realizes he is at our mercy. Jacare is decidedly effective at retrieving some interesting information however. The brute of a Hobgoblin equipped in full plate armor from the complex we just left was Rutven. The letter we found from Rath is his superior and the X is where Rath is located. Anticipating we may encounter more than just a few goblins we decide to rest and prepare ourselves. Jacare makes it known that he wants no harm to come to our goblin prisoner and that we will release the wretched thing before we depart. Nobody objects.

Entry #4:
After our rest we set out again, determined to find what X is. It is not long that we come upon a gruesome sight. Blood spattered on the trees ahead puts everyone on edge. A quick search and we discover its source. Three bodies of what appear to be militia from Drakonheim stuffed haphazardly in some nearby brush. They have been stripped of everything save their badly dented and gashed armor. We leave them and make a marking on the map so the townsfolk can perhaps recover their bodies after this is all done.

Entry #5:
We have found a camp. Is this the spot we are looking for? There are several tents and goblin archers posted on watch. Jacare devised a plan. Swiftwind and Varis will hide here on the east side and wait for us to flank around to the west. We give them the last of the alchemy fire so that when we are ready they can create a distraction. When the goblins are occupied we will attempt to get into the back tent that appears to be where a commander would be placed and look for more information regarding the attack. I think the plan would have worked flawlessly if it weren’t for Varis missing his mark and not starting a single tent on fire. I asked him about this later and he simply shook his head and muttered “Auta miqula orqu”. We still did very well. The fire created enough of a distraction that with quick action the rest of us quickly overtook all opposition on the west side of the camp while Swiftwind lead a large group of goblins on a wild goose chase in the woods. This little camp was run by a goblin that actually commanded and rode a large viscous wolf. Within his tent we find a lock box that contains orders. The orders are to move west on the new moon and to patrol the perimeter of the base camp. We now think this is just a small perimeter camp and the base camp is close at hand.

Entry #6:
We carefully continue forward when after only a half hour we spot a wooden palisade wall through the outer edge of the forest to the east. After our two stealthy wood elf friends scouted the perimeter we are certain this is the place we are looking for. This is a large encampment with a gate and two towers on the west side, guarded by two of those miserably accurate goblin archers and a gate, four towers, with more archers, and two ballista by a north and south opening on the east side of the encampment. We decided to give the goblins a taste of their own medicine and everyone readied their ranged weapons and we snuck just within range of the west side towers. We all picked our target and on the count of three, except I forgot the three we all loosed our shots upon the two archers. Before their lifeless bodies hit the ground Jacare looked at me and said “what happened to three?” We waited for a response, five minutes, ten, nothing. We took a wide berth on the north side and made our way to the east entrances. We repositioned ourselves again for a volley, and with a proper count all six of us loosed our shots upon our targets. Flawless! Four goblin archer guards in four towers dead within a breath. Again we wait, but nothing. We had intended to lure some goblins out, kill a few and run off towards Drakonheim but we decide with our luck we should get a closer look. We split up into two groups and move towards the north and south openings of the east side. Badger Grey, Jacare and Swiftwind to the north while myself, Benus Tugae and Varis move to the south. Using rope, Jacare climbed into the northernmost tower, I climbed into the southernmost tower and Benus climbed into the tower just next to me. Varis positioned the southern ballista to face within the camp and I hoped that Badger and Swiftwind did the same to the north. Within the camp we could see a large tent, more than a dozen smaller tents and siege equipment. Campfires were spread throughout the camp and that reminded me of our plan at the first smaller camp we came upon. I quickly scrawled a note on a parchment and through my arcane arts floated it over to Jacare telling him I would start a fire. He signaled me the go ahead and I set out to the task.

Starting a fire was a simple enough task, using the same power that I moved the note I simply plucked a burning ember from one of the campfires and moved it towards the nearest tent. For good measure I moved another ember onto the corner of the large tent. The fires that ensued were expected, as were the goblins that quickly jumped out and moved around excitedly. Not expected were two large ogres that jumped up at the back of the western side of the fort. The most shocking was when what appeared to have been a large mound of grass and stubble stood up, it was not a mound, it was a troll. We had faced a troll before, on our way to the cavernous complex, but this one was in armor. Not only did it have massive armor, it carried a large sword and a large curved bow. This was no ordinary troll of legend, this was something different. I’m not sure that I was able to track everything of the battle very well, my mind was racing as it began to unfold, but this is what I do remember.

The goblins soon multiplied and seemed to come out of every tent in small waves, advancing in different sized groups towards the eastern gates, the Ogres and the troll also advanced, but they seemed to be scanning for a threat. In the towers we stayed hidden and on the ground they stood at the ready. Something must have happened however as soon I heard arrows loosing and I think they were firing at Jacare. I’m not sure what happened at the north gate but soon after this started I heard Varis loose his ballista bolt and then head out towards the east. I kept my eye on the grouping of advanced goblins and it seemed that perhaps the troll had spotted Jacare and had fired his bow in that direction. As I peered over the edge it seemed that for sure the encampment had figured out that there should be goblin guards in these towers and they were advancing on us to see where the guards were. I quickly started one more fire, a tent in between Jacare and the troll to try and obscure the monstrous things vision. At this point the goblins were two numerous to count and had advance in several groups on the north, south, and central edge of the encampment, all encroaching towards us. I’m not sure if Benus had shown himself before, but when I heard the clunk of ladders against my tower and the rest he showed himself then. He had saved me once before in the Tanglewood Forest with his ability to manipulate the arcane energies just as I do. He truly is a mystery to me, for at times watching him I swear he reminds me of the old legends of healers, the true believers of the ancient gods, clerics, mystics. But he wields arcane energies, so I think he has learned to manipulate them to heal. I even learned a small trick of his I think and now am able to heal, to a limited degree and the effort is great so I can only attempt it about once a day. Ah, I get off track, Benus had revealed himself to the enemy, with ladders now on our towers goblins would soon follow, using the same spell he had in the forest he shot large gout’s of fire from his hands killing the goblin ascending his ladder and hitting several others as well as the troll. I quickly muttered an incantation putting a large group of goblins, including the one scaling my ladder to sleep, but I do not know how Jacare dealt with the situation. It also seemed that Varis had abandoned the southern gate as I saw a glimpse of him outside the encampment just east of the gate. If things were bad before, they only got worse after that.

I spotted several groups of goblins quickly dart out the back western side of the fort, and perhaps even some of the large hairy brutes that someone called bug bears as well. Varis engaged an ogre outside the gate and maybe even the monstrous troll, I’m not sure, when I looked that way and he was fighting, and it seemed that an ogre had also focused on Jacare in the tower. I heard a lout booming sound and a blast seemed to throw a large group of goblins down, and perhaps send the troll staggering, Benus again had weilded the arcane arts. I thought Varis was doomed as he was becoming overwhelmed and fell, but Badger came running to his aid. For a moment I thought Swiftwind had fled, until I just noticed an arrow come flying in from a small copse of trees, hidden there he could fire on the enemy and distract them. I quickly muttered the words to produce the same resounding boom and concussive force that Benus had used and the troll finally went down, as well as giving one of the ogres a good beating. But it looked like Varis was out cold. Badger made it out to him and took up the fight while throwing oil on the downed troll and Swiftwind kept pelting arrows upon the enemy. However, those damned goblins that went out the western gate seemed to have flanked those outside the fort on both sides now. Benus produced another resounding crash on a group and I put a large group asleep so Badger had a fighting chance to protect Varis. It was then that I noticed the bug bears had also flanked around the the front and Jacare jumping from his tower INTO the encampment with an ogre hot on his heals. If that wasn’t bad enough, when this was happening hobgoblins dressed in armor started coming out of the large tent. Back outside the gate Badger was singlehandedly fighting off the bugbears and some goblin archers, he was taking damage so we all focused to his aid. Swiftwind kept downing enemies with well placed arrows, Varis miraculously rolled over and reached for a potion and I focused on some stragglers. It was then that I heard a racket across the camp to the west, the ogre that was chasing Jacare was ripping apart a small tent and a hobgoblin and a bug bear dressed in armor were yelling at him. Was this the commander, was this Rath? We were yet to find out.

The hour grows late and my eyes weary. I will have to finish recalling this fateful battle tomorrow night, I simply cannot focus to recall it now.

Tenna telwan

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An Unexpected Twist (Episode 10)

Moonglum’s Journal:
Entry #1:
The battle raged on and with Varis now back in the fight I was feeling that we may survive. He and Badger both headed towards the north entry to finish off the goblins. That allowed Benus and me to start to focus on the hobgoblins that were advancing and Swiftwind to continue to offer support wherever it was most needed. As for Jacare I feared him lost. It was then that I noticed the hobgoblins had figured out that many of the goblins on the ground were not dead, but asleep, a minor trick I had learned and used earlier. Damned them, they were waking those devious little goblin archers up. And as the ebb and flow of the tides rises and falls, so it seemed our luck had shifted again.

I focused all my remaining energies at keeping the hobgoblins and goblins at bay, as did Benus. The sound of Swiftwinds arrows and the occasional falling enemy was the only way of knowing she was still out in the trees. The hobgoblins and goblins had me pinned down and soon were nearly at the towers again, I quickly pulled up my ladder and took cover. I kept trying to keep them at bay, until I heard a commotion in Benus’ tower; a hobgoblin had made it in to attack him somehow. I focused on this new threat, while trying to keep enough cover from the occasional ballista bolt that I heard occasionally slamming into my tower. The next few moments were a flurry of arrows, my trusty trick of chilling the air and shooting it at my enemies and Benus pulling out every bit of skill he had, but we were able to defeat the last of the hobgoblins and goblins assaulting us at the towers. This allowed us to look now to aid Badger and Varis.

I quickly surveyed the encampment and at the north entry I saw the lifeless bodies of the last Ogre and the imposing bug bear that had come out of the large tent. And much to my shock at the gate entrance I spotted Jacare battling the well armored hobgoblin that had come out of the large tent and barked orders at the ogre. Although Jacare had to disengage to regroup, it seemed that at last we had turned the tide. In the end we all were focusing on the last hobgoblin, but he was smart and near berserk. He kept yelling at us, specifically at Jacare about being cowards and killing us. It made no difference, the arrows, swords, fists and arcane arts eventually killed him, it was over.

Entry #2:
The last hobgoblin was Rath, a journal and other correspondence confirmed it. We searched the camp, take all we can find regarding the logistics of the goblin movements, gather up a few pieces of impressive armor and weaponry (as well as several large melted together lumps of gold) and we headed back to Drakonheim as quickly as we could.

Entry #3:
Ed’ i’ear ar’ elenea! That pale faced Tyrus escaped the White Keep’s prison. And it seems with the aid of goblins. Perhaps Jacare’s suspicions of The Grey Society plotting this whole damned goblin invasion may have merit after all. Besides the goblin arrows found at his escape, when I asked Captain Vlak who knew the history of the city the best (Rath’s journal spoke of finding Drakonheim’s library and it’s treasures) he said Lady Saldor would. We will have to look into this more carefully. If all of this wasn’t pressing enough, Captain Vlak also said that two of his men were late in returning from the crypt. They had been sent to investigate unusual noises that were coming from there and beginning to worry the townsfolk nearby. As I recall, we gave wide berth to that crypt and Lady Saldor cautioned us to be wary of the creatures within. She said they were beyond even the societies control. Perhaps she was telling the truth, perhaps she was protecting some scheme. One way or another we will find out.

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Manifesto (Episode 11)

Jacare’s Journal
Entry #1:
Skull Krusher has served me well in the past, but this new flail I found on that brute of a hobgoblin is very finely crafted. I may have to try it out. Now if that blacksmith can just repair the plate armor we recovered before any full scale attack on the city I may actually survive.

Entry #2:
We’ve made it back to town and have been able to give Captain Vlak ample warning for the impending goblin attack. I wish we had more time. Many of these newly hired militia are little better than farmers and drunks. If that weren’t bad enough two of the captains men are late. They were sent to investigate the ancient crypt in the old cemetery. Those creatures that Lady Saldor warned us about have been causing a ruckus and folks were getting nervous. I don’t trust her or the whole damned Grey Society. But before we can go find out if she is scheming we better check on those guards.

Entry #3:
Elves can be strange to say the least, but that Moonglum fellow takes the cake. We had barely entered that old crypt and he stopped at the door, muttering to himself, and then he took out some chalk and started scribbling on the floor. He said something about the glyphs being disturbed. He certainly is easily preoccupied. Not only did he not seem to notice Badger rush passed him and engage one of those ghastly looking creatures, when I found one of the guards lifeless bodies on the floor and moved it out of the door, he just let out a sigh, muttered something in elvish, and started scribbling again. He didn’t stop scribbling until the other two creatures, which I have never seen the likes of before, darted up from the darkness and charged him. These things were resilient to say the least. I delivered one blow that would have felled any man and when Swiftwind shot it the creature simply pulled the arrow out and advanced. Benus was his calm, collected self as usual. He seems to watch our battles proceed and lend aid wherever it is needed most. He is a useful fellow, but something is strange about him. He is more skilled than any I have ever met at the healing arts. I digress. We killed all three of those vile creatures and searched the entire crypt for any clues of how they may have come to be there. I’m sure it was the Grey Society, I don’t care what Lady Saldor says. We didn’t find anything, but Moonglum insisted on taking a piece of one of the broken sarcophagi. He said there was a symbol on it that seemed out of place. Both of the militia we found were dead. We seem to be finding a lot of that lately.

Entry #4:
Another delay in investigating the Grey Society. Moonglum and Badger haven’t been the same since they took their wounds in the crypt. They are both pale and seem lethargic. We needed to let them rest. They even went to the local temple to try and see if they could get healed. I’m not sure what they are thinking. No one has had the power to heal since the days of legend. And even then I think that is just myth. Drink lots of water and don’t get hit with sharp object I always say.

Entry #5:
We tried to confront Lady Saldor at the tea house, but she wasn’t there. We found her soon enough at her house. I’m used to ferreting out a lie and I think she actually believes that what she is doing is for the good. She seemed to be a bit concerned when she learned of Tyrus escaping from jail. She was also concerned about some missive that was delivered to her house. When she produced it Moonglum took out some notes he had and showed them to her. I’m still not sure if she is being completely honest, but some force is at work here that we have yet to uncover. We all agreed with her when she said that we needed to consult the archives at the keep to better understand what we are dealing with. She kept referring to the Whispered One with Moonglum and he kept talking about mud sorcerers, whatever that means.

P.S. I need to remind Moonglum about that note I found in the goblin encampment. I can’t read the thing and he seems to be able to make these things out sometimes.

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Infestation & Invasion (Episode 12)

Badger’s Journal
Entry #1:
I still feel out of sorts since taking my wounds in that old crypt. I just can’t seem to shake this cold lethargic feeling. It’s like its in my bones. It doesn’t help that it seems all we are doing is running from one large library in town to the next. Back in my day serving in the military you identified your enemy and you killed it. Something is going on in this town and its more than a goblin uprising.

Entry #2:
I was a bit surprised when we found those hobgoblins and goblins out in the forest and the mountain complex. I was truly surprised to have seen the dead rise up again. But now undead hobgoblins! When I first started investigating Krag’s disappearance I never thought in my wildest dreams I would encounter what we have so far. On our way to the Hall of Records we encountered a group of undead hobgoblins assaulting a young woman. They were tough buggers, but we put them down effectively. Lady Saldor didn’t seem to know what to make of it, so we continued on.

Entry #3:
More research, I’d rather run through morning drills with old staff sergeant Hjelmden Hammerfell back from basic training. At least things seemed to speed up when Jacare brought down an old clerk to help Moonglum and Lady Saldor. Those two went on again about mud sorcerers, old tombs and glyphs of power. I’ve seen Moonglum keep a separate journal of research notes on all of this stuff. I’ll have to read it sometime and figure out what he is always babbling about. After far too long down there Lady Saldor left to check in at Greystone. We decided it was time to get back to old Dorg’s place to finish re outfitting.

Entry #4:
Moonglum is reading that dwarven tome again. He could at least sharpen his dagger or something. The rest of us did what we should be doing and picked up Jacare’s plate armor. Benus even picked out a suit of heavier armor for the upcoming battle. After that we scouted out some possible escape routes in case the battle goes poorly.

Entry #5:
All this walking, talking, reading and wondering what mud mages, dwarves, the Whispered One and Tyrus may or may not have to do with one another is really getting on my nerves. Now we are back at Greystone to talk with Lady Saldor….again. And why are people surprised that Tyrus had come and ransacked his own room. I’m telling you the man is a sneak and a liar, not to mention, I think, demented. As if a giant cellar full of undead isn’t concern enough now the Grey Society isn’t even sure if they will still have control of them or if Tyrus has done something to them. They thought that trusting a man who thinks that reanimating people is a fascinating and noble goal to research was a good idea?

Entry #6:
Nothing to do now but help take up watch. We will split up and help support the militia. Varis and I went off to our post and the rest of them headed to theirs. This tense feeling I remember well.

Entry #7:
All was quite where we stood watch, but I thought I heard a commotion where the others had went to. Varis and I headed that way and after a while we saw all of our comrades racing down the street back into town. We caught up to them and they said that they killed off about a dozen goblin archers that had snuck up to the edge of town. Worse than that they got word that Greystone was in upheaval, being attacked from within. The undead?, I asked, Jacare nodded yes, and Benus just pointed down the street. Chaos! Littered outside of Greystone were the fallen bodies of several undead. Doors and windows were crashing as a battle ensued. At last something I can sink my teeth into.

Niet praten, maar doen! “don’t talk, but do”

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