Mysteries & Myths

Into the Depths (Episode 19)

Swiftwind’s Journal
Entry #1
Ed’ i’ ear ar’ elenea! I never imagined that I would behold such beauty underground. It’s as if the stars were imbedded within the ceiling of this vast chamber. We could see two other passages leading out of the chamber and an Iron door to the east. But there were also some type of stone sculptures on a large ledge to the west. We cautiously made our way to the western ledge and Moonglum, Varis and Badger went up to investigate. They must have been up there for almost an hour before they returned. When they did they handed over an impressive looking war hammer to Benus and showed us a stunning golden ring with an engraving of a dragon wrapped around itself and swallowing its own tail. We then moved on to travel down a small passage to the south and eventually after going up some stairs it opened into a chamber that had a river running through it. There was a blocked passage to the west, but to the east we could see stairs that led further below. The problem was getting to the stairs. The stream in the cavern created a humid spray that filled the cavern and eventually it flowed to the western end of the cavern and ended in a churning whirlpool that descended to depths unknown. The path became narrow and precariously slippery with the stones covered in a thick, slippery moss. Even with Badgers efforts to install a guide rope with his climbing gear it was a perilous crossing to reach the stairs. At one point Moonglum lost his footing and one of the pitons holding the guide rope came loose. We almost lost him to the river. Eventually we all reached the stairs and we descended down to find a chamber that had two swollen wooden doors to the east and another passage leading to the south. We decided to check the doors.

Entry #2
With some brute force by Badger the doors were knocked open. Eventually we discovered 6 rooms full of rotted food stuffs. We also discovered, much to our surprise, some strange creature that did not like our trespassing. As Jacare was investigating the first room, what had looked like a puddle of grey, murky water suddenly formed itself into a massive coil and whipped out at him. If that wasn’t bad enough, when he attacked it his flail suddenly started to sizzle and pop. The creature itself was a corrosive acid it seemed. He disengaged while Badger and Varis charged the thing. Benus and I offered ranged support and several blue darts of arcane energy were shot at the creature by Moonglum. Almost as soon as the attack had started it was over. Finding nothing else, besides the rotting foodstuffs, we left to explore the passage to the south.

Entry #3
We followed the passage and the river through a small chamber which opened up to a much larger cavern sprawling to the east. There was a hallway with stairs leading down to the south as well. Before continuing on east, we traveled down the stairs to find a partially flooded area with three rooms. These appeared to be old storage rooms of a sort. We spent some time searching the area, which was difficult because of the murky water as well as the stench emanating from it. Badger at one point actually reached below the surface, fully submerging his face in the process, and came back up with two flasks. Benus looked at them and said they would definitely come in handy in the future. At this point some of us were actually feeling quite nauseous so we decided whatever else was in here was not worth the time to look for it. We left and followed the cavern and the stream to the east. And nearly to our deaths.

Entry #4
The cavern narrowed into a passageway and after a few feet opened up again into another cavern with the river running through it, a ledge with several stalagmites across it to the south and a door further in and to the north. It was the sound of a fish flapping on the shore of the ledge across the river to the south that caught our attention. We were all on edge, so I quietly made my way into the chamber, keeping to the shadows as I attempted to investigate the chamber. It appeared that some sort of tentacle was holding the fish. As I tried to discern what this tentacle was, another one suddenly shot out at me and quickly had me wrapped in its grasp. I was pulled from my feet and was suddenly being reeled back towards a large stalagmite which I could now see had a glaring eye and a gaping maw. With the breath being squeezed out of me my vision began to blur and the last thing I thought was this would be my death.
Roper 1
I felt a surge of energy flowing through me and slowly my eyes opened. I almost wished they hadn’t. I was still firmly grappled by a tentacle, and now it seemed so was Badger. Varis was on the ledge pummeling the creature and both Jacare and Benus were running to leap across to come to our aid. I could see that Badger had given up on trying to break the grasp of the tentacle that held him and he had slipped out a potion and was drinking it as if his life depended upon it. A large arrow of acid suddenly slammed into the creature and I turned my face to avoid the splattering of the acid. When I regained my bearings more of the tentacles had engulfed both Varis and Benus. If that weren’t bad enough when the grasp of the tentacles wasn’t threatening to squeeze the life out of us, the creature would lure us in near it’s tremendous maw and razor sharp teeth would gauge at our flesh. Varis and Benus flailed at the creature and I think Badger was nearly unconscious. I squirmed and tried to get out but to no avail. Out of the corner of my eye it appeared that now Varis and Benus were nothing more than rag dolls in the creatures grasp. The last thing I saw was more tentacles reaching out and entangling both Jacare and Moonglum. And then I faded into darkness.

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The Glitterhame (Episode 18)

Benus’ Journal
Entry #1
After dealing with Ulfe and his minions we searched the rest of the compound. Aside from what appeared to be a drinking well, and a portcullis that had been blocked off with stuffed straw pallets, a concealed door was all we found. Before exploring behind this door we decided a rest was in order, and decided to make a rather uncomfortable camp inside the secret corridors of the outer defenses.

Entry #2
After an uneventful rest we proceeded through the secret door. It led us through a small corridor to another door. This one had strange engravings on it, perhaps orcish in nature. We prepared ourselves and opened the door. As expected we found more orcs within a small haze filled room. What we did not expect was a half nude orc shaman within commanding the half dozen or so orc warriors. I assumed the shaman was a she only because it was bare chested and had what appeared to be piercings on her large sagging breasts. Jacare attempted to parley but she would have none of it and ordered the attack. Jacare was able to gain entrance to the chamber and engage, but I held my ground at the entrance allowing Swiftwind and Moonglum to lend ranged support. The small room was a grisly site. Skulls in various states of decay were strung up as decorations and a putrid odor was emanating from a small fire in the corner. Jacare swung his flail aggressively at the orcs and I hunkered down and kept any of them from getting through the passage. At one point the shaman uttered some guttural phrases and seemed to take on an ominous visage, but we pressed the battle on even harder. When the battle started to turn in our favor she fled through the only other door to the room. It was a hard, slow fight, but we prevailed and gave chase after a quick search of the room.

Entry #3
Through the door we entered a large chamber with a tall ceiling and carvings of dwarves on the walls. A large rift filled the center of the chamber with rough hewn, almost natural looking stairs leading down into the darkness. Across the room, perhaps some 80 feet or more were several skeletal figures on the ground and a bit further a large door with a large carving of a glowering dwarven visage. We had to deal with a handful of those pesky stirges upon entering, but we made quick work of it. Upon inspecting the door we discovered it was trapped. We backed up and let Moonglum open the door with one of his arcane tricks. When he did, a gout of flame burst out from several tubes above the door and a third of the chamber was engulfed in thick, roiling flames. When the heat dissipated we discovered that the door merely led to a small mechanical room filled with two large brass pots, tubing and mechanisms for activating the deadly trap. Although Jacare disagreed, I destroyed the menacing trap and felt the wiser for it. It seemed the only way left to go was down the rift.

Entry #4
We made our way down a long, winding almost naturally shaped stairwell. At one point a stream cut across it and we had to jump across. It finally opened into a large chamber with another stream running through it and disappearing down a small passage on one side. Aside from some more pesky stirge we found only two passages leading out of the chamber. We proceeded through the northern most passage and soon found another chamber, but this one had 5 other passages branching out in all directions. It took some time and we had to deal with a pair of horrible smelling little lizard folk, but we checked all of them. One appeared to be a long tunnel leading upwards, another ended in a room that had a large bear held captive in it. Another appeared to be a dead end and two of them eventually met up again. Off of this looped passage was a small, oddly shaped chamber and it was in there that things got interesting.

Entry #5
Within a small, strangely shaped cavern we could see a skeletal figure, perhaps a dwarf, lying on the ground. That isn’t what caught our attention though. It was the sight of an obviously well crafted sword within its grasp and the strange mold that covered everything within the room. I couldn’t be certain, but my training told me that this mold was probably quite poisonous. Moonglum attempted to use a rope and his magical ability to move things to try and pull the sword out from a distance. All he managed to do however was kick up spores and nearly keel over dead from the fit of coughing that overtook him. Jacare and Moonglum were adamant about retrieving that sword and proceeded to produce a spectacle in doing so. Through a process of using several ropes, a sack, a flask of water, telekinesis and sheer stupidity they managed to get the thing out. Jacare actually put a wet bag over his head, held his breath and blindly followed a guide rope that Moonglum pulled taut with magic right to the pommel of the sword. What they didn’t expect was when Jacare returned his makeshift hood was covered with yellowish spores from the mold he had kicked up. Moonglum backpedaled away from him as if he were the specter of death himself. After Jacare frantically got the bag off his head they both dashed down the corridors to the stream and vigorously scrubbed themselves and their prize, a stunning bastard sword with the mark of Durgeddin.

Entry #6
When they finally were done cleaning themselves and I was done chuckling, we went back to the passages. We followed the last passage, bypassing the moldy room of death, and after some twists and turns it opened up into a vast cavernous chamber. And it was a sight to behold. Was this the Glitterhame? The cavern extended hundreds of feet into the darkness. The ceiling glimmering with a faint phosphorescence nearly fifty-feet overhead, our torchlight striking dazzling glints of bright flecks and gleaming stone structures in the distance. Patches of strange fungi dot the floor, including capped stalks standing as tall as a human, and glooming puffballs almost a yard wide. High ledges can be seen rising up to a height of nearly twenty-feet in the distance along the northern, southern, and western walls. Narrow passageways appear to lead off to the north and south, and a flight of stone stairs descends from the western ledge to a path that meanders through the center of the chamber toward a small iron door in the eastern wall. The entire chamber sighs with a soft, cool breeze rising toward the surface far above. It’s truly an incredible sight to behold!

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Khundrukar (Episode 17)

Varis’ Journal
Entry #1
Having gained entry into what we think is the main entrance of Khundrukar half of the party advanced onward while the rest of us stood guard. It wasn’t long however that we heard the shouts of our companions calling for aid. Swiftwind and I quickly advanced to find a situation very similar to the first dwarven fortress we had stormed. The local orc denizens were using the many different hallways to find our flanks and attack from all sides. We quickly regrouped and attacked en masse down one hallway and into a room. It was a hard pressed fight as the orcs used cover to their advantage and rained arrows upon us but we prevailed. Jacare and Moonglum were injured badly, but again Benus somehow seemed to simply close their wounds. I have seen Moonglum manipulate the arcane arts, much like I have learned to manipulate Ki, but Benus is a mystery to me. We quickly barricaded some hallways and found a makeshift kitchen and two human prisoners that we released to safety. We then advanced down a hallway to try and clear a portion of this fortress.

Entry #2
Ta naa neuma! I am impressed by these dwarves of old. Even in death they do not yield their fortress easily. As we rounded a corner we spotted an impressive statue of a dwarf. However, when we moved closer to examine it we discovered it was a trap, spewing forth a noxious green gas among us. Luckily we all were able to hold our breath and back peddle until it dispersed. With that, we opened up a door into a large room that appeared to be mostly empty. It didn’t take but a few seconds upon advancing that out of the corners of the room several orcs, one of them in chain mail it seemed, broke out into formation to stop us from entering.

Entry #3
No sooner had we begun or advance did we realize the true danger we were in. As we pressed the line of orcs blocking our path I noticed that two large wolves had run up from behind and tripped Moonglum to the ground, threatening to end his life. This I could not stand for. Benus struck a powerful blow that resounded with a thunderous crash dispersing much of the orcs in front. And then I noticed the large ogre-like humanoid that was swinging its massive greataxe at Moonglum as well. I quickly killed one of the wolves and Benus and I advanced towards the large creature. Moonglum scampered away and Benus held off the brute, who seemed enraged at the death of the first wolf, so I killed the second as well, taunting him. We pressed him hard, and soon I noticed that Swiftwind must have joined us from the shadows as arrows started to fly in pelting the brute time and again. Soon the beast succumbed to his wounds and we helped Jacare finish dealing with the rest of the orcs that he had been holding off by himself. We questioned the last remaining orc to learn that the brute was none other than than their ogre chief, the Great Ulfe.
Ogre2
Entry #4
We searched the area and discovered a secret door that lead to a series of hallways making up the defensive arrow slots of the outer defenses. We also found a large amount of coins in the ogres room, some gems and a masterly crafted war hammer. We stashed the loot in the hallways behind the secret door and explored the fortress some more. Making our way back out into one of the first larger rooms we noticed that a door was open that had not been before. We found behind it what seemed to be an empty barracks. We dismissed it and pressed on. There were only 2 more hallways and the first one we checked we soon discovered another secret door. I am sure that we will find resistance behind it, so we prepared ourselves.
Tenna’ tul’re san’

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Stone Tooth Mountain (Episode 16)

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Swiftwind’s Journal
Entry #1
I have not longed for the serenity of the Shimmerwood Forest since I left it, but after our ordeal in the crypts I found my thoughts drifting to home often. It wasn’t the wound itself that burdened me so, it was the sense of dread that filled my bones. We have decided to head west, and while the rest of the group makes travel preparations I used the time to rest.

Entry #2
Traveling to Blasingdell was a refreshing change of scenery. Our first day was uneventful, aside from the howling of wolves in the night. On our second day we barely noticed a group of hill orcs set up to ambush us. We dealt with them and continued on. Reaching Blasingdell we stabled the horses and I rested again while the rest gathered what information they could about Khundrukar.

Entry #3
It took us two days to reach the mountain and then to find the old hidden trail that we had learned of in all of our research. By then we had to camp before we could head up the mountain. That night we were attacked by strange creatures. They looked like giant bats with long snouts that they tried to suck our blood with. We killed several of them until Jacare had us put out the fire. After that they bothered us no more.

Entry #4
We found what we think is Khundrukar. It was, as one would expect of any dwarven fortress, a fight to gain entrance. I do not hold orcs in high regard, but when they hold the defenses of a dwarven keep they are much harder to kill. If I stood behind the arrow slits of this keep I think I would have exacted a heavier toll on the enemy. Lucky for us many of our warriors had shields. We would advance by covering sections of the wall and then the rest of us had to advance. When we gained entrance things got a bit tricky though. While Badger, Jacare and Benus made sure arrow slits were covered it was left to Moonglum, Varis, and I to gain entrance past a set of large carved stone doors. They appeared to be barred from the other side, so there was little I could do. Moonglum however performed some strange arcane ritual, and after a loud, resounding boom the door cracked open just a bit. A bit more pushing and we got it open. Now we faced a deep, dark natural chasm that could only be crossed by a dangerously frayed looking rope bridge. Oh, and the orc archers that were shooting at us as well. Varis and Moonglum devised a plan and I started returning fire at our enemy. Varis sprinted towards the chasm and then, well it’s almost as if he flew across the expanse. When he reached the other side all but 1 of the orcs were lying on the ground, asleep, thanks to Moonglum. After dealing with the orcs, and now having to fashion a new bridge since the original was lost in the battle, we all made our way across. We had managed to capture 1 orc and Jacare interrogated him. We found out little. This tribe has been here for decades and is led by The Great Ulfe. It seems there are about 50 members of the tribe. If they use the defenses of the fortress well, it will be a hard fight.

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The Rising Part II (Episode 15)

Moonglum’s Journal
Entry #1
With the city quiet and news of unrest in the new cemetery we quickly headed out to confront the gaunt undead within the crypts. We decided to check the smaller, private crypts to make sure our backs weren’t exposed. It’s good we did. The first crypt we opened had a vicious, undead waiting hungrily inside. Aside from Badger’s sword and some arcane attacks, none of our attacks seem to have the effect we think they should on these particular creatures. We dispatched the creature quickly enough and moved on to the next small crypt. This time we were prepared and dealt with the creature lurking within very quickly. Now the main crypt that Swiftwind warned us we would meet much more resistance.

Entry #2
This crypt was much larger and before we were done I think almost a half dozen of those damnable creatures rose against us. Swiftwind and Varis suffered wounds in that battle, but even with Jacare still not yet back we survived. But, much to my dismay we realized that this was only a portion of the new cemetery. We had more crypts to check. Aside from that discovery all we found were some symbols on the ground of the crypt. Benus and I both agreed that these were probably used in a ritual to raise these foul creatures.

Entry #3
Another crypt and more undead wanting to feast on our souls. The next crypt held mostly skeletons. Unfortunately a large number of them had been laid to rest in chain mail. This made landing blows a bit more difficult, but they proved to be the least of our worries. As we battled these better armored skeletons much to our dismay a large 4 armed skeleton wielding scimitars in each hand surprised us. At one point we had to make a tactical retreat back out into the sunlight were these creatures seemed fearful to tread. After that we pressed on hard. Before it was all done I think we slew a dozen of the horrid creatures. We found another of those glyphs on the floor, this time I took the time to copy it down. Aside from that we also found another cryptic note regarding the Undying One. What does it mean? We now have but 1 large crypt left to investigate. If there are any old Gods, I hope they will be with us.

Entry #4
I am not sure what great evil we encountered, but it filled me with a sense of dread that I have never felt. The last crypt we investigated was truly astounding. It appeared, to the best of our knowledge, to be the resting place of four great kings from more than 300 years ago. Their sarcophagi were truly magnificent works of art, except the one. It was shattered and we had troubles identifying it. As we moved forward it’s as if the light was being absorbed into some vacuum, not even my magical trick of light would penetrate the dark veil of the back half of the crypt. This gave us pause, well, all of us except Badger. No sooner had we crossed this veil of, well, evil I suppose, an ominous dark figure floated up to attack Badger. Our other warriors quickly pressed in to attack, Swiftwind and I supported from a distance. However, no sooner had we started to gain the advantage but then another of these dark, wispy creatures of death would appear. Three in total attacked us. But that is not what was so unnerving. While we were still finishing off these strange wisp like undead a truly dark presence made itself known. When it advanced to us it’s as if my very breath was being sucked out of me. It struck Badger a terrible blow. Jacare‘Jacare’ Nandar Tarec Souza Moussasi recognized its malevolence and yelled out for us to run. It was then that I soon learned that a tactician I am not. I thought that Badger would not make it out in time, so I foolishly hesitated and attacked the creature, hoping to buy Badger some time. Seeing this he paused and said, I can’t be the first one out the door! With that he stood to fight. The creature however took note of me and nearly struck me dead. I am not sure how but we all managed to escape the crypt alive. The next time Jacare tells me to run, I think I will take his advice.

Entry #5
We were in no shape to investigate anything at this point, so we looked to heal our wounds and study some more to decide what our next move was. Lady Saldor was ever so close to discovering a way to heal us more quickly of the life draining effects some of these more ghoulish undead seemed to have, but not yet ready to help us. Time would have to heal these wounds. It proves to be a long two days of researching the old kings, trying to help Lady Saldor and waiting to see if there will be an invasion or not. After two days, nothing. We are well rested and healed however. We decide that if nothing is happening here we will head west to Blasingdell, in an attempt to discover Khundrukar. It seems that may be the driving force behind the goblin invasions.

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The Rising (Episode 14)

Jacare’s Journal
Entry #1:
Although battle-weary, we prepared to venture back out into the streets and see if we could yet save the city. We met resistance immediately when we exited the back entrance of Greystone. The battle was going well enough. Benus, Varis, and I pressed the undead that seemed to keep trickling out of every street and alley. Swiftwind and Moonglum provided ranged support. I was worried about our rear flank as we neared a corner, but was relieved to see that Badger had joined us and was charging up from the back, mopping up undead stragglers that could have flanked us. The battle took us around the corner and towards the front entrance of Greystone, the battered bodies of the undead lay in our wake. Our new armor helped us greatly, but the enemy landed a blow here and there, it was beginning to take it’s toll. It was then that I spotted a monstrous undead creature lumbering up from behind and making straight for us. I abandoned the advancement, gave an alarm and charged the thing. I’m not sure if I could have bested it, but I was not going to give up our flank. Before I had barely started to battle the gruesome creature a large arrow of acid crashed into it, destroying so much of it that the rest of the creature simply became lodged in between the narrow passage of two buildings. Now we could continue pressing on the attack. It didn’t take long and we were back around to the front of the building, where we now found goblin riders and wargs. We dispatched of them quickly and gave chase to a tricky and fearsome looking goblin. He nearly lost us, but we tracked him down and killed him. Upon his body we found that Dwarven book that spoke of lost dwarven treasures in an old dwarven outpost. It seems that this may be what the goblin invasion is about.

Entry #2:
We continued to head towards the opposite edge of town, looking for survivors and undead stragglers. When we rounded a corner that opened into a large town square we found many more undead hobgoblins. No sooner had we engaged them another massive skeleton rounded a street corner with more undead and advanced. Things looked grim for a moment until a thunderous boom dispersed a large group of undead and nearly toppled the giant skeleton. We pressed hard and soon proved victorious, but at a cost. We were badly hurt and needed to regroup. While resting briefly in an abandoned shack, we spotted a survivor. After questioning him all we learned was that he had last seen Lady Saldor at Greystone and now it seemed there was unrest in the newer cemetery as well. We sent Swiftwind to investigate and after a while she returned, a little worse for the wear and said that some of those gaunt and vicious undead were holed up in a crypt. We needed to rest badly, so we gathered ourselves in two watch towers at the edge of town and rested for the night. What we found in the morning was astounding.

Entry #3:
Dawn broke and the city was quiet. The undead seemed lifeless again. There were many more bodies strewn about the city than what we had slain. It’s as if whatever gave them life had been withdrawn. We made haste to Greystone and instructed any survivors we found to begin destroying the bodies that littered the street. We found Lady Saldor soon enough. We discussed what had happened and it seemed that we needed to check out the cemeteries, but the bodies littering the street need to be dealt with as well, lest they rise again. I told the group to start the investigation and I would quickly inform Captain Vlak and catch up with them at the new cemetery. With any luck we will survive another day.

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Infestation & Invasion - Part II (Episode 13)

Benus’ Journal
Entry #1:
There were several in our group that thought keeping the undead alive, if that makes any sense, was not a good idea since we did not know if the Grey Society still had control after Tyrus’ meddling. When we rounded the street corner and I saw the mob of zombies and skeletons spewing into the street from Greystone I wished we had destroyed them earlier.

Entry #2:
We engaged the group using a similar tactic that we have developed. Swiftwind climbed to a rooftop to provide ranged support wherever it would be needed most. Jacare took the lead charging towards the mob of fetid, shambling corpses. Moonglum and I were of a like mind and we strategically called upon powerful bursts of arcane energy amidst the mobs scattering large groups of them. Occasionally one of the undead would prove stubborn and get back up. Jacare acted as a shield to us, Swiftwind rained down arrows and we kept unleashing thunderously loud explosions in the waves of undead that advanced. The battle was going well.

Entry #3:
When I heard the familiar shriek of Moonglum behind me I knew that the battle was about to take a turn. Before I could even turn to see what had happened to him he darted past me and tried to take cover in an alley near by. I then saw 4 undead hobgoblins advancing from behind our lines. Another shriek from Moonglum and he scrambled up the rickety shack to the roof. Now he had lead undead from both behind and from the alley straight to me. Jacare was getting overwhelmed and had retreated within an open doorway to take some cover while he fought and I was soon to be surrounded completely. Archers of the undead were showering arrows at any one of us that they could see. Our lines were broken and we were all scrambling for our lives.

Entry #4:
In the chaos of battle, while fighting off these unholy creatures, I withdrew to the quietness of my mind. I know it sounds insane, for the old gods are all dead, but when I recite the ancient prayers and concentrate in this manner it’s as if I can hear the voice of Talos the Stormcaller within me and I am filled with a power that flows from me like the arcane magics that I wield as well. It is the same when I have healed those in our party. It is this power that I began to unleash with mighty, thunderous blows from my mace. I kept hitting those foul creatures loosing track of my companions for several moments. When it all started to clear, Jacare was picking off one of the last archers, as was Moonglum . We survived. We quickly withdrew into a abandoned shanty and checked our wounds and regrouped. We now had to enter Greystone.

Entry #5:
Varis found us as we were about to enter Greystone and we welcomed his addition to our ranks before entering. This went better than I thought it would. We quickly dispatched about a half dozen undead within the teahouse and then proceeded to advance towards Lady Saldor’s office. Along the way we would check most doors to make sure we didn’t get enemies behind us. What little resistance we encountered we quickly dispatched. Other than finding several Grey Society members holed up in different rooms, and they were a skittish bunch, the only other thing of note that we discovered was when Swiftwind found another torn page with more of the story of this Whispered One. We never did find Lady Saldor and Varis nearly became a pin cushion when he proceeded into the pitch black basement to discover how many undead were still down there. It seemed there may be a lot. With the city being the priority we quickly retreated back to the main floor. We had already sent all of the Grey Society members into the city to look for undead stragglers. The trap door was the only way for any more undead to escape Greystone so we barricaded it shut and prepared ourselves to head back into the city and perhaps to save it, if we can.

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Infestation & Invasion (Episode 12)

Badger’s Journal
Entry #1:
I still feel out of sorts since taking my wounds in that old crypt. I just can’t seem to shake this cold lethargic feeling. It’s like its in my bones. It doesn’t help that it seems all we are doing is running from one large library in town to the next. Back in my day serving in the military you identified your enemy and you killed it. Something is going on in this town and its more than a goblin uprising.

Entry #2:
I was a bit surprised when we found those hobgoblins and goblins out in the forest and the mountain complex. I was truly surprised to have seen the dead rise up again. But now undead hobgoblins! When I first started investigating Krag’s disappearance I never thought in my wildest dreams I would encounter what we have so far. On our way to the Hall of Records we encountered a group of undead hobgoblins assaulting a young woman. They were tough buggers, but we put them down effectively. Lady Saldor didn’t seem to know what to make of it, so we continued on.

Entry #3:
More research, I’d rather run through morning drills with old staff sergeant Hjelmden Hammerfell back from basic training. At least things seemed to speed up when Jacare brought down an old clerk to help Moonglum and Lady Saldor. Those two went on again about mud sorcerers, old tombs and glyphs of power. I’ve seen Moonglum keep a separate journal of research notes on all of this stuff. I’ll have to read it sometime and figure out what he is always babbling about. After far too long down there Lady Saldor left to check in at Greystone. We decided it was time to get back to old Dorg’s place to finish re outfitting.

Entry #4:
Moonglum is reading that dwarven tome again. He could at least sharpen his dagger or something. The rest of us did what we should be doing and picked up Jacare’s plate armor. Benus even picked out a suit of heavier armor for the upcoming battle. After that we scouted out some possible escape routes in case the battle goes poorly.

Entry #5:
All this walking, talking, reading and wondering what mud mages, dwarves, the Whispered One and Tyrus may or may not have to do with one another is really getting on my nerves. Now we are back at Greystone to talk with Lady Saldor….again. And why are people surprised that Tyrus had come and ransacked his own room. I’m telling you the man is a sneak and a liar, not to mention, I think, demented. As if a giant cellar full of undead isn’t concern enough now the Grey Society isn’t even sure if they will still have control of them or if Tyrus has done something to them. They thought that trusting a man who thinks that reanimating people is a fascinating and noble goal to research was a good idea?

Entry #6:
Nothing to do now but help take up watch. We will split up and help support the militia. Varis and I went off to our post and the rest of them headed to theirs. This tense feeling I remember well.

Entry #7:
All was quite where we stood watch, but I thought I heard a commotion where the others had went to. Varis and I headed that way and after a while we saw all of our comrades racing down the street back into town. We caught up to them and they said that they killed off about a dozen goblin archers that had snuck up to the edge of town. Worse than that they got word that Greystone was in upheaval, being attacked from within. The undead?, I asked, Jacare nodded yes, and Benus just pointed down the street. Chaos! Littered outside of Greystone were the fallen bodies of several undead. Doors and windows were crashing as a battle ensued. At last something I can sink my teeth into.

Niet praten, maar doen! “don’t talk, but do”

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Manifesto (Episode 11)

Jacare’s Journal
Entry #1:
Skull Krusher has served me well in the past, but this new flail I found on that brute of a hobgoblin is very finely crafted. I may have to try it out. Now if that blacksmith can just repair the plate armor we recovered before any full scale attack on the city I may actually survive.

Entry #2:
We’ve made it back to town and have been able to give Captain Vlak ample warning for the impending goblin attack. I wish we had more time. Many of these newly hired militia are little better than farmers and drunks. If that weren’t bad enough two of the captains men are late. They were sent to investigate the ancient crypt in the old cemetery. Those creatures that Lady Saldor warned us about have been causing a ruckus and folks were getting nervous. I don’t trust her or the whole damned Grey Society. But before we can go find out if she is scheming we better check on those guards.

Entry #3:
Elves can be strange to say the least, but that Moonglum fellow takes the cake. We had barely entered that old crypt and he stopped at the door, muttering to himself, and then he took out some chalk and started scribbling on the floor. He said something about the glyphs being disturbed. He certainly is easily preoccupied. Not only did he not seem to notice Badger rush passed him and engage one of those ghastly looking creatures, when I found one of the guards lifeless bodies on the floor and moved it out of the door, he just let out a sigh, muttered something in elvish, and started scribbling again. He didn’t stop scribbling until the other two creatures, which I have never seen the likes of before, darted up from the darkness and charged him. These things were resilient to say the least. I delivered one blow that would have felled any man and when Swiftwind shot it the creature simply pulled the arrow out and advanced. Benus was his calm, collected self as usual. He seems to watch our battles proceed and lend aid wherever it is needed most. He is a useful fellow, but something is strange about him. He is more skilled than any I have ever met at the healing arts. I digress. We killed all three of those vile creatures and searched the entire crypt for any clues of how they may have come to be there. I’m sure it was the Grey Society, I don’t care what Lady Saldor says. We didn’t find anything, but Moonglum insisted on taking a piece of one of the broken sarcophagi. He said there was a symbol on it that seemed out of place. Both of the militia we found were dead. We seem to be finding a lot of that lately.

Entry #4:
Another delay in investigating the Grey Society. Moonglum and Badger haven’t been the same since they took their wounds in the crypt. They are both pale and seem lethargic. We needed to let them rest. They even went to the local temple to try and see if they could get healed. I’m not sure what they are thinking. No one has had the power to heal since the days of legend. And even then I think that is just myth. Drink lots of water and don’t get hit with sharp object I always say.

Entry #5:
We tried to confront Lady Saldor at the tea house, but she wasn’t there. We found her soon enough at her house. I’m used to ferreting out a lie and I think she actually believes that what she is doing is for the good. She seemed to be a bit concerned when she learned of Tyrus escaping from jail. She was also concerned about some missive that was delivered to her house. When she produced it Moonglum took out some notes he had and showed them to her. I’m still not sure if she is being completely honest, but some force is at work here that we have yet to uncover. We all agreed with her when she said that we needed to consult the archives at the keep to better understand what we are dealing with. She kept referring to the Whispered One with Moonglum and he kept talking about mud sorcerers, whatever that means.

P.S. I need to remind Moonglum about that note I found in the goblin encampment. I can’t read the thing and he seems to be able to make these things out sometimes.

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An Unexpected Twist (Episode 10)

Moonglum’s Journal:
Entry #1:
The battle raged on and with Varis now back in the fight I was feeling that we may survive. He and Badger both headed towards the north entry to finish off the goblins. That allowed Benus and me to start to focus on the hobgoblins that were advancing and Swiftwind to continue to offer support wherever it was most needed. As for Jacare I feared him lost. It was then that I noticed the hobgoblins had figured out that many of the goblins on the ground were not dead, but asleep, a minor trick I had learned and used earlier. Damned them, they were waking those devious little goblin archers up. And as the ebb and flow of the tides rises and falls, so it seemed our luck had shifted again.

I focused all my remaining energies at keeping the hobgoblins and goblins at bay, as did Benus. The sound of Swiftwinds arrows and the occasional falling enemy was the only way of knowing she was still out in the trees. The hobgoblins and goblins had me pinned down and soon were nearly at the towers again, I quickly pulled up my ladder and took cover. I kept trying to keep them at bay, until I heard a commotion in Benus’ tower; a hobgoblin had made it in to attack him somehow. I focused on this new threat, while trying to keep enough cover from the occasional ballista bolt that I heard occasionally slamming into my tower. The next few moments were a flurry of arrows, my trusty trick of chilling the air and shooting it at my enemies and Benus pulling out every bit of skill he had, but we were able to defeat the last of the hobgoblins and goblins assaulting us at the towers. This allowed us to look now to aid Badger and Varis.

I quickly surveyed the encampment and at the north entry I saw the lifeless bodies of the last Ogre and the imposing bug bear that had come out of the large tent. And much to my shock at the gate entrance I spotted Jacare battling the well armored hobgoblin that had come out of the large tent and barked orders at the ogre. Although Jacare had to disengage to regroup, it seemed that at last we had turned the tide. In the end we all were focusing on the last hobgoblin, but he was smart and near berserk. He kept yelling at us, specifically at Jacare about being cowards and killing us. It made no difference, the arrows, swords, fists and arcane arts eventually killed him, it was over.

Entry #2:
The last hobgoblin was Rath, a journal and other correspondence confirmed it. We searched the camp, take all we can find regarding the logistics of the goblin movements, gather up a few pieces of impressive armor and weaponry (as well as several large melted together lumps of gold) and we headed back to Drakonheim as quickly as we could.

Entry #3:
Ed’ i’ear ar’ elenea! That pale faced Tyrus escaped the White Keep’s prison. And it seems with the aid of goblins. Perhaps Jacare’s suspicions of The Grey Society plotting this whole damned goblin invasion may have merit after all. Besides the goblin arrows found at his escape, when I asked Captain Vlak who knew the history of the city the best (Rath’s journal spoke of finding Drakonheim’s library and it’s treasures) he said Lady Saldor would. We will have to look into this more carefully. If all of this wasn’t pressing enough, Captain Vlak also said that two of his men were late in returning from the crypt. They had been sent to investigate unusual noises that were coming from there and beginning to worry the townsfolk nearby. As I recall, we gave wide berth to that crypt and Lady Saldor cautioned us to be wary of the creatures within. She said they were beyond even the societies control. Perhaps she was telling the truth, perhaps she was protecting some scheme. One way or another we will find out.

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